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   <div id="projectname">VectSharp<span id="projectnumber">&#160;2.6.1</span>
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   <div id="projectbrief">A light library for C# vector graphics</div>
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  <div class="headertitle"><div class="title">VectSharp.ThreeD Namespace Reference</div></div>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="nested-classes" name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_ambient_light_source.html">AmbientLightSource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a uniform ambien light source.   <a href="class_vect_sharp_1_1_three_d_1_1_ambient_light_source.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_area_light_source.html">AreaLightSource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a light source emitting light from a circular area.   <a href="class_vect_sharp_1_1_three_d_1_1_area_light_source.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_colour_material.html">ColourMaterial</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a material that always has the same colour, regardless of light.   <a href="class_vect_sharp_1_1_three_d_1_1_colour_material.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">interface &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html">ILightSource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a light source.   <a href="interface_vect_sharp_1_1_three_d_1_1_i_light_source.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">interface &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_material.html">IMaterial</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a material used to the determine the appearance of Triangle3DElement.   <a href="interface_vect_sharp_1_1_three_d_1_1_i_material.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">interface &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="interface_vect_sharp_1_1_three_d_1_1_i_scene.html">IScene</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a 3D scene.   <a href="interface_vect_sharp_1_1_three_d_1_1_i_scene.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_vect_sharp_1_1_three_d_1_1_light_intensity.html">LightIntensity</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents the intensity of a light source at a particular point.   <a href="struct_vect_sharp_1_1_three_d_1_1_light_intensity.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_masked_light_source.html">MaskedLightSource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a point light source with a stencil in front of it.   <a href="class_vect_sharp_1_1_three_d_1_1_masked_light_source.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_object_factory.html">ObjectFactory</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">A static class containing methods to create complex 3D objects.   <a href="class_vect_sharp_1_1_three_d_1_1_object_factory.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html">ParallelLightSource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a parallel light source.   <a href="class_vect_sharp_1_1_three_d_1_1_parallel_light_source.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_phong_material.html">PhongMaterial</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a material that uses a Phong reflection model to determine the colour of the material based on the light sources that hit it.   <a href="class_vect_sharp_1_1_three_d_1_1_phong_material.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_point_light_source.html">PointLightSource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a point light source.   <a href="class_vect_sharp_1_1_three_d_1_1_point_light_source.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_scene.html">Scene</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a 3D scene.   <a href="class_vect_sharp_1_1_three_d_1_1_scene.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_vect_sharp_1_1_three_d_1_1_spotlight_light_source.html">SpotlightLightSource</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Represents a conic spotlight.   <a href="class_vect_sharp_1_1_three_d_1_1_spotlight_light_source.html#details">More...</a><br /></td></tr>
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